Arm Wrestling
EVENT
The NSMSG arm wrestling competition consists of males and females of all ages, age categories and weight classes. This event will take place on the main stage, weather permitting. (Sipekne’katik Arbour)
VENUE
45 MAWIO'MI Ln, Indian
Brook, Indian Reserve, NS B0N 2H0
PARTICIPANTS
The most recent rules of the Canadian Arm Wrestling Federation will apply, unless otherwise stated in the package.
COMPETITION FORMAT
GENERAL RULES
The competition format will be determined by the number of entries per age category. The host society will make every effort to maximise the number of games each team receives.
OFFICIALS
All officials will be designated and approved by the Host Community.
GENERAL RULES
Number of Athletes: Each community may enter a maximum of twenty (20) athletes per age category per male and female teams.
Number of Coaches: Each Community may accredit one (1) coach per female and one (1) coach per male teams. The staff composition will include at least one (1) male staff member and one (1) female staff member for the male and female teams, respectively.
Athletes will be placed in classes on the day of the competition. Left and right-hand matches.
COMPETITION RULES
Luck of Draw
Double-elimination tournament; you must lose twice – “A” side / “B” side format.
You have 1 minute to get to the table; failure to do so results in a loss.
Must show up to the table ready to compete: arms must be bare from the hand to 4″ above the elbow; no watches, rings, or support bandages, also no hats at the table
Foot rule: you may wrap your legs around the table legs or lift both feet off the floor, you may not intentionally kick your opponent.
When you get to the table, you must:
1. Grab the peg at the side.
2. Place your elbow on the pad before the grip is taken.
3. Take your grip. You can grip as high or as low as you wish, as long as the top thumb knuckle is showing on both hands.
4. Shoulders must be square with the table, and the referee must be able to pass his fist between the shoulder and the grip before the match starts. After “Go,” you can move your shoulders.
5. The wrists must be straight, still and in the centre of the table. Pressure may be applied as long as the grip does not deviate from the centre.
6. If a satisfactory grip cannot be achieved within one minute, then a referee’s grip will be applied.
7. The start will be a “Ready-Go”.
WARNINGS
An early start, letting go of the peg during the match without gaining an advantage.
FOULS
Any two warnings
Elbow losing contact with the pad
Intentionally forcing your opponent’s elbow off the pad
Shoulder either touching or across the centre of the table
Causing a slip-out
Movement before “Go” while in the referee’s grip
Dangerous positions: break-arm & hyper-extension
LOSS
Any two fouls
Any foul in the losing position
Being pinned, whereby the fingers or wrist go below the pin line. They do not have to touch the pin pad as long as their fingers or wrist are below the pin line.
STRAPS
Any match that ends in a slip-out and no fouls are issued will result in straps being applied.